Laato, S. & Söbke, H. & Baer, M. F. (2024) Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years. Journal of Interactive Media i-com, Oldenbourg Wissenschaftsverlag  https://doi.org/10.1515/icom-2024-0018

Baer, M. F. (2024) Designing and implementing a global multilingual real-time location-based game as a novel highly gamified spatial crowdsourcing platform. Proceedings of the 8th International GamiFIN Conference. CEUR workshop proceedings. https://ceur-ws.org/Vol-3669/paper9.pdf

Baer, M. F. & Wartmann F. & Fagerholm N. & Purves, R. S. (2024) Extracting sensory experiences and cultural ecosystem services from actively crowdsourced descriptions of everyday lived landscapes. Ecosystems and People20(1). https://doi.org/10.1080/26395916.2024.2331761


Baer, M. F. & Purves, R. S. (2023) Identifying Landscape Relevant Natural Language using Actively Crowdsourced Landscape Descriptions and Sentence-Transformers. KI-Künstliche Intelligenz. Springer Berlin Heidelberg. 2023. https://doi.org/10.1007/s13218-022-00793-3


Baer, M. F. (2022) Capturing perceived everyday lived landscapes through gamification and active crowdsourcing. Dissertation. University of Zurich, Faculty of Science. https://doi.org/10.5167/uzh-253041

Baer, M. F. & Tregel, T. & Laato, S. & Söbke, H. (2022) Virtually (re)constructed reality: the representation of physical space in commercial location-based games. Academic Mindtrek ’22: Proceedings of the 25th International Academic Mindtrek Conference. November 2022. https://doi.org/10.1145/3569219.3569339

Baer, M. F. & Purves, R. S. (2022) Window Expeditions: A playful approach to crowdsourcing natural language descriptions of everyday lived landscapes. Applied Geography. Volume 148, November 2022. https://doi.org/10.1016/j.apgeog.2022.102802

Hartmann, M. C. & Koblet, O. & Baer, M. F. & Purves, R. S. (2022) Automated motif identification: Analysing Flickr images to identify popular viewpoints in Europe’s protected areas. Journal of Outdoor Recreation and TourismVolume 37, March 2022. https://doi.org/10.1016/j.jort.2021.100479


Thibault, M. & Baer, M. F. (2021) Urban Gamification during Lockdown and Social Isolation – From the Teddy Bear Challenge to Window Expeditions. GamiFIN21. 2021. http://ceur-ws.org/Vol-2883/paper14.pdf

Wartmann, F. M. & Bär, M. F. & Hegetschweiler, K. T. & Fischer,  C. & Hunziker, M. & Purves, R. S. (2021) Assessing the potential of social media for estimating recreational use of urban and peri-urban forests. Urban Forestry & Urban Greening. 2021. https://doi.org/10.1016/j.ufug.2021.127261


Baer, M. F. & Wartmann, F. M. & Purves, R. S. (2019) StarBorn: Towards making in‐situ land cover data generation fun with a location‐based game. Transaction in GIS. 2019; 00: 1– 21. https://doi.org/10.1111/tgis.12543