Baer, M. F. & Purves, R. S. Identifying Landscape Relevant Natural Language using Actively Crowdsourced Landscape Descriptions and Sentence-Transformers. KI-Künstliche Intelligenz. Springer Berlin Heidelberg. 2023. https://doi.org/10.1007/s13218-022-00793-3


Baer, M. F. & Tregel, T. & Laato, S. & Söbke, H. Virtually (re)constructed reality: the representation of physical space in commercial location-based games. Academic Mindtrek ’22: Proceedings of the 25th International Academic Mindtrek Conference. November 2022. https://doi.org/10.1145/3569219.3569339

Baer, M. F. & Purves, R. S. Window Expeditions: A playful approach to crowdsourcing natural language descriptions of everyday lived landscapes. Applied Geography. Volume 148, November 2022. https://doi.org/10.1016/j.apgeog.2022.102802

Hartmann, M. C. & Koblet, O. & Baer, M. F. & Purves, R. S. Automated motif identification: Analysing Flickr images to identify popular viewpoints in Europe’s protected areas. Journal of Outdoor Recreation and TourismVolume 37, March 2022. https://doi.org/10.1016/j.jort.2021.100479


Thibault, M. & Baer, M. F. Urban Gamification during Lockdown and Social Isolation – From the Teddy Bear Challenge to Window Expeditions. GamiFIN21. 2021. http://ceur-ws.org/Vol-2883/paper14.pdf

Wartmann, F. M. & Bär, M. F. & Hegetschweiler, K. T. & Fischer,  C. & Hunziker, M. & Purves, R. SAssessing the potential of social media for estimating recreational use of urban and peri-urban forests. Urban Forestry & Urban Greening. 2021. https://doi.org/10.1016/j.ufug.2021.127261


Baer, M. F. & Wartmann, F. M. & Purves, R. S. StarBorn: Towards making in‐situ land cover data generation fun with a location‐based game. Transaction in GIS. 2019; 00: 1– 21. https://doi.org/10.1111/tgis.12543